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Credits and license terms
gd 1.2 is copyright 1994, 1995, Quest Protein Database Center, Cold Spring Harbor Labs. Permission granted to copy and distribute this work provided that this notice remains intact. Credit for the library must be given to the Quest Protein Database Center, Cold Spring Harbor Labs, in all derived works. This does not affect your ownership of the derived work itself, and the intent is to assure proper credit for Quest, not to interfere with your use of gd. If you have questions, ask. ("Derived works" includes all programs that utilize the library. Credit must be given in user-visible documentation.)
If you wish to release modifications to gd, please clear them first by sending email to boutell@boutell.com; if this is not done, any modified version of the gd library must be clearly labeled as such.
The Quest Protein Database Center is funded under Grant P41-RR02188 by the National Institutes of Health.
Written by Thomas Boutell, 2/94 - 7/95.
The GIF compression code is based on that found in the pbmplus utilities, which in turn is based on GIFENCOD by David Rowley. See the notice below:
/* ** Based on GIFENCOD by David Rowley.A ** Lempel-Zim compression based on "compress". ** ** Modified by Marcel Wijkstra ** ** Copyright (C) 1989 by Jef Poskanzer. ** ** Permission to use, copy, modify, and distribute this software and its ** documentation for any purpose and without fee is hereby granted, provided ** that the above copyright notice appear in all copies and that both that ** copyright notice and this permission notice appear in supporting ** documentation. This software is provided "as is" without express or ** implied warranty. ** ** The Graphics Interchange Format(c) is the Copyright property of ** CompuServe Incorporated. GIF(sm) is a Service Mark property of ** CompuServe Incorporated. */
The GIF decompression is based on that found in the pbmplus
utilities, which in turn is based on GIFDECOD by David Koblas. See the
notice below:
/* +-------------------------------------------------------------------+ */
/* | Copyright 1990, 1991, 1993, David Koblas. (koblas@netcom.com) | */
/* | Permission to use, copy, modify, and distribute this software | */
/* | and its documentation for any purpose and without fee is hereby | */
/* | granted, provided that the above copyright notice appear in all | */
/* | copies and that both that copyright notice and this permission | */
/* | notice appear in supporting documentation. This software is | */
/* | provided "as is" without express or implied warranty. | */
/* +-------------------------------------------------------------------+ */
What is gd?
gd is a graphics library. It allows your code to quickly draw images complete with lines, arcs, text, multiple colors, cut and paste from other images, and flood fills, and write out the result as a .GIF file. This is particularly useful in World Wide Web applications, where .GIF is the format used for inline images.
gd is not a paint program. If you are looking for a paint program, try xpaint by David Koblas, available by anonymous FTP from ftp.netcom.com in pub/ko/koblas. (That package is for the X Window System; for the Mac and the PC, paint programs are considerably easier to find.)
gd does not provide for every possible desirable graphics operation. It is not necessary or desirable for gd to become a kitchen-sink graphics package, but version 1.2 incorporates most of the commonly requested features for a 2D package. Font support does need improvement, and support for the PNG graphics format will arrive in a forthcoming release.
What if I want to use Perl instead of C?
gd can also be used from Perl, courtesy of
Lincoln Stein's
GD.pm library, which uses gd as the basis for a set of
Perl 5.x classes. GD.pm is based on gd 1.1.1 but gd 1.2 should
be compatible.
What if I want to use Tcl instead of C?
gd can also be used from Tcl by way of the
gdtcl
Tcl extension.
What if I want to use another scripting language?
There are, at the moment, at least three simple interpreters that
perform gd operations. You can output the desired commands to a simple
text file from whatever scripting language you prefer to use, then
invoke the interpreter.
These packages are based on gd 1.1.1 as of this writing but should be compatible with gd 1.2 with minimal tweaking.
What's new in version 1.2?
Version 1.2 is another fine-tuning release. The next major release
will after 1.2 will be version 2.0 and will feature support for
the new PNG
graphics format as well as improved font support. gd 1.2 does
add several new fonts in the meantime.
Version 1.2 moves gd to ANSI standard C. Non-ANSI C compilers, such as the old SunOS 4.1.3 cc compiler, will not work. The use of pre-ANSI C led to several long-standing bugs, and the ANSI C standard has been with us for nearly ten years now. If your compiler does not support ANSI, upgrade to a recent release of your compiler, or get gcc, which is free and does support ANSI C.
The provided Unix Makefile has been changed to be a bit more broadly compatible, and to acknowledge the changes that may be necessary on various systems.
Version 1.2 also includes the following improvements:
What's new in version 1.1.1?
A fine-tuning and bug-fixing release.
gdImageSetStyle now copies the style array to make it easier to take advantage of the line styling feature; it is now safe to free the memory associated with your style array after setting a style (or allocate styles on the stack...). This should not break existing code.
webgif, a small but powerful GIF-manipulating utility program, has been added as an additional code example.
An access macro to determine whether an image is interlaced has been added; see gdImageGetInterlaced.
A better Unix Makefile, provided by Mark Scott. Note that an actual library (libgd.a) is now produced; you will want to link with this library in your own gd apps, in the same manner that gddemo and giftogd link with it. You no longer need to explicitly list the standard font files on the link line. No doubt many users have already made this enhancement themselves.
Important: depending on your system you may need to rewrite this Makefile. Basic code-compiling skills are expected for the use of this library.
David Koblas has been given proper credit for the original GIF decoding routine; previously I erroneously credited David Rowley with both the encoder and the decoder.
gdImageFill no longer crashes when attempting to fill a region with the color it already has. Also, attempting to fill a region with the special color gdTiled no longer crashes.
However, filling a region with a transparent tile has been forbidden (gdImageFill simply draws nothing in this case). Otherwise, gd would not know when to stop drawing without the use of an additional image to keep track of which pixels have been visited.
Invoking gdImageFillToBorder with a special border color such as gdTiled now fails, for similar reasons. However, the color you are filling with can be gdTiled, even if it is transparent. See the discussion of gdImageFillToBorder for additional caveats.
Many documentation fixes.
What else do I need to use gd?
To use gd, you will need an ANSI C compiler. Any full-ANSI-standard C compiler should be adequate, although those with PCs will need to replace the Makefile with one of their own. The cc compiler released with SunOS 4.1.3 is not an ANSI C compiler. Get gcc, which is freely available. See the Sun-related newsgroups for more information.
You will also want a GIF viewer, if you do not already have one for your system, since you will need a good way to check the results of your work. lview is a good package for Windows PCs; xv is a good package for X11. There are GIF viewers available for every graphics-capable computer out there, so consult newsgroups relevant to your particular system.
You can
fetch gd as a compressed tar file, Or you can FTP it directly from
isis.cshl.org, in the subdirectory pub/gd.
How do I build gd?
In order to build gd, first uncompress and untar the gd.tar file with the following commands:
Note: if you have a non-Unix system, you will need to acquire versions of "uncompress" and "tar" suitable for your system. Both have been ported to PC and Mac environments. Consult newsgroups relevant to your particular system.
uncompress gd1.2.tar.Z tar -xf gd1.2.tarThis will create the directory "gd1.2" beneath the current directory.
cd to this directory and examine the Makefile, which you may need to change slightly depending on your installation (or more than slightly for a Windows or Mac environment).
Now, to build the demonstration program, just type "make gddemo" if you are working in a command-line environment. If all goes well, the program "gddemo" will be compiled and linked without incident. Depending on your system you may need to edit the Makefile. Understanding the basic techniques of compiling and linking programs on your system is up to you.
You have now built a demonstration program which shows off the capabilities of gd. To see it in action, type "gddemo".
gddemo should execute without incident, creating the file demoout.gif. (Note there is also a file named demoin.gif, which is provided in the package as part of the demonstration.)
Display demoout.gif in your GIF viewer. The image should be 128x128 pixels and should contain an image of the space shuttle with the word "hi" written in the upper left corner twice (once across and once upwards), an arc in the middle and an oval intersecting the arc (these are somewhat faint).
In addition, a diagonal line made up of tiny space shuttle images should appear from the lower left to the upper right corner. A blue frame with green interior trim should surround the picture.
(If you are missing the demoin.gif file, the other items should appear anyway.)
Look at demoin.gif to see the original space shuttle image which was scaled and copied into the output image.
gd basics: using gd in your program
gd lets you create GIF images on the fly. To use gd in your
program, include the file gd.h, and link with the libgd.a
library produced by "make libgd.a", under Unix. You will
need to adapt the makefile for your needs if you are using
a non-Unix operating system, but this is very straightforward.
If you want to use the provided fonts, include gdfontt.h, gdfonts.h, gdfontmb.h, gdfontl.h and/or gdfontg.h. If you are not using the provided Makefile and/or a library-based approach, be sure to include the source modules as well in your project. (They may be too large for 16-bit memory models, that is, 16-bit DOS and Windows.)
Here is a short example program. (For a more advanced example, see gddemo.c, included in the distribution. gddemo.c is NOT the same program; it demonstrates additional features!)
/* Bring in gd library functions */ #include "gd.h" /* Bring in standard I/O so we can output the GIF to a file */ #include <stdio.h> int main() { /* Declare the image */ gdImagePtr im; /* Declare an output file */ FILE *out; /* Declare color indexes */ int black; int white; /* Allocate the image: 64 pixels across by 64 pixels tall */ im = gdImageCreate(64, 64); /* Allocate the color black (red, green and blue all minimum). Since this is the first color in a new image, it will be the background color. */ black = gdImageColorAllocate(im, 0, 0, 0); /* Allocate the color white (red, green and blue all maximum). */ white = gdImageColorAllocate(im, 255, 255, 255); /* Draw a line from the upper left to the lower right, using white color index. */ gdImageLine(im, 0, 0, 63, 63, white); /* Open a file for writing. "wb" means "write binary", important under MSDOS, harmless under Unix. */ out = fopen("test.gif", "wb"); /* Output the image to the disk file. */ gdImageGif(im, out); /* Close the file. */ fclose(out); /* Destroy the image in memory. */ gdImageDestroy(im); }When executed, this program creates an image, allocates two colors (the first color allocated becomes the background color), draws a diagonal line (note that 0, 0 is the upper left corner), writes the image to a GIF file, and destroys the image.
The above example program should give you an idea of how the package works. gd provides many additional functions, which are listed in the following reference chapters, complete with code snippets demonstrating each. There is also an alphabetical index.
webgif.c is provided in the distribution. Unix users can simply type "make webgif" to compile the program. Type "webgif" with no arguments to see the available options. A discussion of the code follows.
/* Bring in the gd library functions */ #include "gd.h" /* Bring in standard I/O and string manipulation functions */ #include#include int main(argc, argv) int argc; char *argv[]; { FILE *in; FILE *out; /* Declare our image pointer */ gdImagePtr im = 0; int i; /* We'll clear 'no' once we know the user has made a reasonable request. */ int no = 1; /* We'll set 'write' once we know the user's request requires that the image be written back to disk. */ int write = 0; /* C programs always get at least one argument; we want at least one more (the image), more in practice. */ if (argc < 2) { no = 1; goto usage; } /* The last argument should be the image. Open the file. */ in = fopen(argv[argc-1], "rb"); if (!in) { fprintf(stderr, "Error: can't open file %s.\n", argv[argc-1]); } /* Now load the image. */ im = gdImageCreateFromGif(in); fclose(in); /* If the load failed, it must not be a GIF file. */ if (!im) { fprintf(stderr, "Error: %s is not a valid gif file.\n", argv[1]); exit(1); } /* Consider each argument in turn. */ for (i=1; (i < (argc-1)); i++) { /* -i turns on and off interlacing. */ if (!strcmp(argv[i], "-i")) { if (i == (argc-2)) { fprintf(stderr, "Error: -i specified without y or n.\n"); no = 1; goto usage; } if (!strcmp(argv[i+1], "y")) { /* Set interlace. */ gdImageInterlace(im, 1); } else if (!strcmp(argv[i+1], "n")) { /* Clear interlace. */ gdImageInterlace(im, 0); } else { fprintf(stderr, "Error: -i specified without y or n.\n"); no = 1; goto usage; } i++; no = 0; write = 1; } else if (!strcmp(argv[i], "-t")) { /* Set transparent index (or none). */ int index; if (i == (argc-2)) { fprintf(stderr, "Error: -t specified without a color table index.\n"); no = 1; goto usage; } if (!strcmp(argv[i+1], "none")) { /* -1 means not transparent. */ gdImageColorTransparent(im, -1); } else { /* OK, get an integer and set the index. */ index = atoi(argv[i+1]); gdImageColorTransparent(im, index); } i++; write = 1; no = 0; } else if (!strcmp(argv[i], "-l")) { /* List the colors in the color table. */ int j; /* Tabs used below. */ printf("Index Red Green Blue\n"); for (j=0; (j < gdImageColorsTotal(im)); j++) { /* Use access macros to learn colors. */ printf("%d %d %d %d\n", j, gdImageRed(im, j), gdImageGreen(im, j), gdImageBlue(im, j)); } no = 0; } else if (!strcmp(argv[i], "-d")) { /* Output dimensions, etc. */ int t; printf("Width: %d Height: %d Colors: %d\n", gdImageSX(im), gdImageSY(im), gdImageColorsTotal(im)); t = gdImageGetTransparent(im); if (t != (-1)) { printf("Transparent index: %d\n", t); } else { /* -1 means the image is not transparent. */ printf("Transparent index: none\n"); } if (gdImageGetInterlaced(im)) { printf("Interlaced: yes\n"); } else { printf("Interlaced: no\n"); } no = 0; } else { fprintf(stderr, "Unknown argument: %s\n", argv[i]); break; } } usage: if (no) { /* If the command failed, output an explanation. */ fprintf(stderr, "Usage: webgif [-i y|n ] [-l] [-t index|off ] [-d] gifname.gif\n"); fprintf(stderr, "Where -i controls interlace (specify y or n for yes or no),\n"); fprintf(stderr, "-l outputs a table of color indexes, -t sets the specified\n"); fprintf(stderr, "color index (0-255 or none) to be the transparent color, and\n"); fprintf(stderr, "-d reports the dimensions and other characteristics of the image.\n"); fprintf(stderr, "Note: you may wish to pipe to \"more\" when using the -l option.\n"); } if (write) { /* Open a temporary file. */ out = fopen("temp.tmp", "wb"); if (!out) { fprintf(stderr, "Unable to write to temp.tmp -- exiting\n"); exit(1); } /* Write the new gif. */ gdImageGif(im, out); fclose(out); /* Erase the old gif. */ unlink(argv[argc-1]); /* Rename the new to the old. */ rename("temp.tmp", argv[argc-1]); } /* Delete the image from memory. */ if (im) { gdImageDestroy(im); } /* All's well that ends well. */ return 0; }
gdImage
(TYPE)
sx
(size on X axis),
sy
(size on Y axis), colorsTotal
(total colors), red
(red component of colors;
an array of 256 integers between 0 and 255), green
(green component of colors, as above), blue
(blue component of colors, as above), and transparent
(index of transparent color, -1 if none); please do so
using the macros provided. Do NOT set the members directly
from your code; use the functions provided.
typedef struct { unsigned char ** pixels; int sx; int sy; int colorsTotal; int red[gdMaxColors]; int green[gdMaxColors]; int blue[gdMaxColors]; int open[gdMaxColors]; int transparent; } gdImage;
typedef struct { /* # of characters in font */ int nchars; /* First character is numbered... (usually 32 = space) */ int offset; /* Character width and height */ int w; int h; /* Font data; array of characters, one row after another. Easily included in code, also easily loaded from data files. */ char *data; } gdFont;
typedef struct { int x, y; } gdPoint, *gdPointPtr;
... inside a function ... gdImagePtr im; im = gdImageCreate(64, 64); /* ... Use the image ... */ gdImageDestroy(im);
gdImagePtr im; ... inside a function ... FILE *in; in = fopen("mygif.gif", "rb"); im = gdImageCreateFromGif(in); fclose(in); /* ... Use the image ... */ gdImageDestroy(im);
... inside a function ... gdImagePtr im; FILE *in; in = fopen("mygd.gd", "rb"); im = gdImageCreateFromGd(in); fclose(in); /* ... Use the image ... */ gdImageDestroy(im);
... inside a function ... gdImagePtr im; FILE *in; in = fopen("myxbm.xbm", "rb"); im = gdImageCreateFromXbm(in); fclose(in); /* ... Use the image ... */ gdImageDestroy(im);
... inside a function ... gdImagePtr im; im = gdImageCreate(10, 10); /* ... Use the image ... */ /* Now destroy it */ gdImageDestroy(im);
... inside a function ... gdImagePtr im; int black, white; FILE *out; /* Create the image */ im = gdImageCreate(100, 100); /* Allocate background */ white = gdImageColorAllocate(im, 255, 255, 255); /* Allocate drawing color */ black = gdImageColorAllocate(im, 0, 0, 0); /* Draw rectangle */ gdImageRectangle(im, 0, 0, 99, 99, black); /* Open output file in binary mode */ out = fopen("rect.gif", "wb"); /* Write GIF */ gdImageGif(im, out); /* Close file */ fclose(out); /* Destroy image */ gdImageDestroy(im);
The gd image format is intended for fast reads and writes of images your program will need frequently to build other images. It is not a compressed format, and is not intended for general use.
... inside a function ... gdImagePtr im; int black, white; FILE *out; /* Create the image */ im = gdImageCreate(100, 100); /* Allocate background */ white = gdImageColorAllocate(im, 255, 255, 255); /* Allocate drawing color */ black = gdImageColorAllocate(im, 0, 0, 0); /* Draw rectangle */ gdImageRectangle(im, 0, 0, 99, 99, black); /* Open output file in binary mode */ out = fopen("rect.gd", "wb"); /* Write gd format file */ gdImageGd(im, out); /* Close file */ fclose(out); /* Destroy image */ gdImageDestroy(im);
... inside a function ... gdImagePtr im; int black; int white; im = gdImageCreate(100, 100); /* Background color (first allocated) */ black = gdImageColorAllocate(im, 0, 0, 0); /* Allocate the color white (red, green and blue all maximum). */ white = gdImageColorAllocate(im, 255, 255, 255); /* Set a pixel near the center. */ gdImageSetPixel(im, 50, 50, white); /* ... Do something with the image, such as saving it to a file... */ /* Destroy it */ gdImageDestroy(im);
... inside a function ... gdImagePtr im; int black; int white; im = gdImageCreate(100, 100); /* Background color (first allocated) */ black = gdImageColorAllocate(im, 0, 0, 0); /* Allocate the color white (red, green and blue all maximum). */ white = gdImageColorAllocate(im, 255, 255, 255); /* Draw a line from the upper left corner to the lower right corner. */ gdImageLine(im, 0, 0, 99, 99, white); /* ... Do something with the image, such as saving it to a file... */ /* Destroy it */ gdImageDestroy(im);
gdImageDashedLine is used to draw a dashed line between two endpoints (x1,y1 and x2, y2). The line is drawn using the color index specified. The portions of the line that are not drawn are left transparent so the background is visible.
... inside a function ... gdImagePtr im; int black; int white; im = gdImageCreate(100, 100); /* Background color (first allocated) */ black = gdImageColorAllocate(im, 0, 0, 0); /* Allocate the color white (red, green and blue all maximum). */ white = gdImageColorAllocate(im, 255, 255, 255); /* Draw a dashed line from the upper left corner to the lower right corner. */ gdImageDashedLine(im, 0, 0, 99, 99); /* ... Do something with the image, such as saving it to a file... */ /* Destroy it */ gdImageDestroy(im);
... inside a function ... gdImagePtr im; int black; int white; /* Points of polygon */ gdPoint points[3]; im = gdImageCreate(100, 100); /* Background color (first allocated) */ black = gdImageColorAllocate(im, 0, 0, 0); /* Allocate the color white (red, green and blue all maximum). */ white = gdImageColorAllocate(im, 255, 255, 255); /* Draw a triangle. */ points[0].x = 50; points[0].y = 0; points[1].x = 99; points[1].y = 99; points[2].x = 0; points[2].y = 99; gdImagePolygon(im, points, 3, white); /* ... Do something with the image, such as saving it to a file... */ /* Destroy it */ gdImageDestroy(im);
... inside a function ... gdImagePtr im; int black; int white; im = gdImageCreate(100, 100); /* Background color (first allocated) */ black = gdImageColorAllocate(im, 0, 0, 0); /* Allocate the color white (red, green and blue all maximum). */ white = gdImageColorAllocate(im, 255, 255, 255); /* Draw a rectangle occupying the central area. */ gdImageRectangle(im, 25, 25, 74, 74, white); /* ... Do something with the image, such as saving it to a file... */ /* Destroy it */ gdImageDestroy(im);
... inside a function ... gdImagePtr im; int black; int white; int red; /* Points of polygon */ gdPoint points[3]; im = gdImageCreate(100, 100); /* Background color (first allocated) */ black = gdImageColorAllocate(im, 0, 0, 0); /* Allocate the color white (red, green and blue all maximum). */ white = gdImageColorAllocate(im, 255, 255, 255); /* Allocate the color red. */ red = gdImageColorAllocate(im, 255, 0, 0); /* Draw a triangle. */ points[0].x = 50; points[0].y = 0; points[1].x = 99; points[1].y = 99; points[2].x = 0; points[2].y = 99; /* Paint it in white */ gdImageFilledPolygon(im, points, 3, white); /* Outline it in red; must be done second */ gdImagePolygon(im, points, 3, red); /* ... Do something with the image, such as saving it to a file... */ /* Destroy it */ gdImageDestroy(im);
... inside a function ... gdImagePtr im; int black; int white; im = gdImageCreate(100, 100); /* Background color (first allocated) */ black = gdImageColorAllocate(im, 0, 0, 0); /* Allocate the color white (red, green and blue all maximum). */ white = int gdImageColorAllocate(im, 255, 255, 255); /* Draw a filled rectangle occupying the central area. */ gdImageFilledRectangle(im, 25, 25, 74, 74, white); /* ... Do something with the image, such as saving it to a file... */ /* Destroy it */ gdImageDestroy(im);
s
and ends at
the position specified by e
. The arc is drawn in
the color specified by the last argument. A circle can be drawn
by beginning from 0 degrees and ending at 360 degrees, with
width and height being equal. e must be greater than s. Values greater
than 360 are interpreted modulo 360.
... inside a function ... gdImagePtr im; int black; int white; im = gdImageCreate(100, 50); /* Background color (first allocated) */ black = gdImageColorAllocate(im, 0, 0, 0); /* Allocate the color white (red, green and blue all maximum). */ white = gdImageColorAllocate(im, 255, 255, 255); /* Inscribe an ellipse in the image. */ gdImageArc(im, 50, 25, 98, 48, 0, 360, white); /* ... Do something with the image, such as saving it to a file... */ /* Destroy it */ gdImageDestroy(im);
color
, beginning at the specified point and stopping at
the specified border
color. For a way of flooding an
area defined by the color of the starting point, see
gdImageFill.
The border color cannot be a special color such as gdTiled; it must be a proper solid color. The fill color can be, however.
Note that gdImageFillToBorder is recursive. It is not the most naive implementation possible, and the implementation is expected to improve, but there will always be degenerate cases in which the stack can become very deep. This can be a problem in MSDOS and MS Windows environments. (Of course, in a Unix or NT environment with a proper stack, this is not a problem at all.)
... inside a function ... gdImagePtr im; int black; int white; int red; im = gdImageCreate(100, 50); /* Background color (first allocated) */ black = gdImageColorAllocate(im, 0, 0, 0); /* Allocate the color white (red, green and blue all maximum). */ white = gdImageColorAllocate(im, 255, 255, 255); /* Allocate the color red. */ red = gdImageColorAllocate(im, 255, 0, 0); /* Inscribe an ellipse in the image. */ gdImageArc(im, 50, 25, 98, 48, 0, 360, white); /* Flood-fill the ellipse. Fill color is red, border color is white (ellipse). */ gdImageFillToBorder(im, 50, 50, white, red); /* ... Do something with the image, such as saving it to a file... */ /* Destroy it */ gdImageDestroy(im);
color
, beginning at the specified point and flooding the
surrounding region of the same color as the starting point.
For a way of flooding a region defined by a specific border
color rather than by its interior color, see
gdImageFillToBorder.
The fill color can be gdTiled, resulting in a tile fill using another image as the tile. However, the tile image cannot be transparent. If the image you wish to fill with has a transparent color index, call gdImageTransparent on the tile image and set the transparent color index to -1 to turn off its transparency.
Note that gdImageFill is recursive. It is not the most naive implementation possible, and the implementation is expected to improve, but there will always be degenerate cases in which the stack can become very deep. This can be a problem in MSDOS and MS Windows environments. (Of course, in a Unix or NT environment with a proper stack, this is not a problem at all.)
... inside a function ... gdImagePtr im; int black; int white; int red; im = gdImageCreate(100, 50); /* Background color (first allocated) */ black = gdImageColorAllocate(im, 0, 0, 0); /* Allocate the color white (red, green and blue all maximum). */ white = gdImageColorAllocate(im, 255, 255, 255); /* Allocate the color red. */ red = gdImageColorAllocate(im, 255, 0, 0); /* Inscribe an ellipse in the image. */ gdImageArc(im, 50, 25, 98, 48, 0, 360, white); /* Flood-fill the ellipse. Fill color is red, and will replace the black interior of the ellipse. */ gdImageFill(im, 50, 50, red); /* ... Do something with the image, such as saving it to a file... */ /* Destroy it */ gdImageDestroy(im);
gdImageSetBrush is used to specify the brush to be used in a particular image. You can set any image to be the brush. If the brush image does not have the same color map as the first image, any colors missing from the first image will be allocated. If not enough colors can be allocated, the closest colors already available will be used. This allows arbitrary GIFs to be used as brush images. It also means, however, that you should not set a brush unless you will actually use it; if you set a rapid succession of different brush images, you can quickly fill your color map, and the results will not be optimal.
You need not take any special action when you are finished with a brush. As for any other image, if you will not be using the brush image for any further purpose, you should call gdImageDestroy. You must not use the color gdBrushed if the current brush has been destroyed; you can of course set a new brush to replace it.
... inside a function ... gdImagePtr im, brush; FILE *in; int black; im = gdImageCreate(100, 100); /* Open the brush GIF. For best results, portions of the brush that should be transparent (ie, not part of the brush shape) should have the transparent color index. */ in = fopen("star.gif", "rb"); brush = gdImageCreateFromGif(in); /* Background color (first allocated) */ black = gdImageColorAllocate(im, 0, 0, 0); gdImageSetBrush(im, brush); /* Draw a line from the upper left corner to the lower right corner using the brush. */ gdImageLine(im, 0, 0, 99, 99, gdBrushed); /* ... Do something with the image, such as saving it to a file... */ /* Destroy it */ gdImageDestroy(im); /* Destroy the brush image */ gdImageDestroy(brush);
gdImageSetTile is used to specify the tile to be used in a particular image. You can set any image to be the tile. If the tile image does not have the same color map as the first image, any colors missing from the first image will be allocated. If not enough colors can be allocated, the closest colors already available will be used. This allows arbitrary GIFs to be used as tile images. It also means, however, that you should not set a tile unless you will actually use it; if you set a rapid succession of different tile images, you can quickly fill your color map, and the results will not be optimal.
You need not take any special action when you are finished with a tile. As for any other image, if you will not be using the tile image for any further purpose, you should call gdImageDestroy. You must not use the color gdTiled if the current tile has been destroyed; you can of course set a new tile to replace it.
... inside a function ... gdImagePtr im, tile; FILE *in; int black; im = gdImageCreate(100, 100); /* Open the tile GIF. For best results, portions of the tile that should be transparent (ie, allowing the background to shine through) should have the transparent color index. */ in = fopen("star.gif", "rb"); tile = gdImageCreateFromGif(in); /* Background color (first allocated) */ black = gdImageColorAllocate(im, 0, 0, 0); gdImageSetTile(im, tile); /* Fill an area using the tile. */ gdImageFilledRectangle(im, 25, 25, 75, 75, gdTiled); /* ... Do something with the image, such as saving it to a file... */ /* Destroy it */ gdImageDestroy(im); /* Destroy the tile image */ gdImageDestroy(tile);
To use gdImageSetStyle, create an array of integers and assign them the desired series of color values to be repeated. You can assign the special color value gdTransparent to indicate that the existing color should be left unchanged for that particular pixel (allowing a dashed line to be attractively drawn over an existing image).
Then, to draw a line using the style, use the normal gdImageLine function with the special color value gdStyled.
As of version 1.1.1, the style array is copied when you set the style, so you need not be concerned with keeping the array around indefinitely. This should not break existing code that assumes styles are not copied.
You can also combine styles and brushes to draw the brush image at intervals instead of in a continuous stroke. When creating a style for use with a brush, the style values are interpreted differently: zero (0) indicates pixels at which the brush should not be drawn, while one (1) indicates pixels at which the brush should be drawn. To draw a styled, brushed line, you must use the special color value gdStyledBrushed. For an example of this feature in use, see gddemo.c (provided in the distribution).
gdImagePtr im; int styleDotted[2], styleDashed[6]; FILE *in; int black; int red; im = gdImageCreate(100, 100); /* Background color (first allocated) */ black = gdImageColorAllocate(im, 0, 0, 0); red = gdImageColorAllocate(im, 255, 0, 0); /* Set up dotted style. Leave every other pixel alone. */ styleDotted[0] = red; styleDotted[1] = gdTransparent; /* Set up dashed style. Three on, three off. */ styleDashed[0] = red; styleDashed[1] = red; styleDashed[2] = red; styleDashed[3] = gdTransparent; styleDashed[4] = gdTransparent; styleDashed[5] = gdTransparent; /* Set dotted style. Note that we have to specify how many pixels are in the style! */ gdImageSetStyle(im, styleDotted, 2); /* Draw a line from the upper left corner to the lower right corner. */ gdImageLine(im, 0, 0, 99, 99, gdStyled); /* Now the dashed line. */ gdImageSetStyle(im, styleDashed, 6); gdImageLine(im, 0, 99, 0, 99, gdStyled); /* ... Do something with the image, such as saving it to a file ... */ /* Destroy it */ gdImageDestroy(im);
... inside a function ... FILE *in; gdImagePtr im; int c; in = fopen("mygif.gif", "rb"); im = gdImageCreateFromGif(in); fclose(in); c = gdImageGetPixel(im, gdImageSX(im) / 2, gdImageSY(im) / 2); printf("The value of the center pixel is %d; RGB values are %d,%d,%d\n", c, im->red[c], im->green[c], im->blue[c]); gdImageDestroy(im);
... inside a function ... gdImagePtr im; int black; int white; im = gdImageCreate(100, 100); if (gdImageBoundsSafe(im, 50, 50)) { printf("50, 50 is within the image bounds\n"); } else { printf("50, 50 is outside the image bounds\n"); } gdImageDestroy(im);
#include "gd.h" #include "gdfontl.h" ... inside a function ... gdImagePtr im; int black; int white; im = gdImageCreate(100, 100); /* Background color (first allocated) */ black = gdImageColorAllocate(im, 0, 0, 0); /* Allocate the color white (red, green and blue all maximum). */ white = gdImageColorAllocate(im, 255, 255, 255); /* Draw a character. */ gdImageChar(im, gdFontLarge, 0, 0, 'Q', white); /* ... Do something with the image, such as saving it to a file... */ /* Destroy it */ gdImageDestroy(im);
#include "gd.h" #include "gdfontl.h" ... inside a function ... gdImagePtr im; int black; int white; im = gdImageCreate(100, 100); /* Background color (first allocated) */ black = gdImageColorAllocate(im, 0, 0, 0); /* Allocate the color white (red, green and blue all maximum). */ white = gdImageColorAllocate(im, 255, 255, 255); /* Draw a character upwards so it rests against the top of the image. */ gdImageCharUp(im, gdFontLarge, 0, gdFontLarge->h, 'Q', white); /* ... Do something with the image, such as saving it to a file... */ /* Destroy it */ gdImageDestroy(im);
#include "gd.h" #include "gdfontl.h" #include <string.h> ... inside a function ... gdImagePtr im; int black; int white; /* String to draw. */ char *s = "Hello."; im = gdImageCreate(100, 100); /* Background color (first allocated) */ black = gdImageColorAllocate(im, 0, 0, 0); /* Allocate the color white (red, green and blue all maximum). */ white = gdImageColorAllocate(im, 255, 255, 255); /* Draw a centered string. */ gdImageString(im, gdFontLarge, im->w / 2 - (strlen(s) * gdFontLarge->w / 2), im->h / 2 - gdFontLarge->h / 2, s, white); /* ... Do something with the image, such as saving it to a file... */ /* Destroy it */ gdImageDestroy(im);
#include "gd.h" #include "gdfontl.h" #include <string.h> ... inside a function ... gdImagePtr im; int black; int white; /* String to draw. */ char *s = "Hello."; im = gdImageCreate(100, 100); /* Background color (first allocated) */ black = gdImageColorAllocate(im, 0, 0, 0); /* Allocate the color white (red, green and blue all maximum). */ white = gdImageColorAllocate(im, 255, 255, 255); /* Draw a centered string going upwards. Axes are reversed, and Y axis is decreasing as the string is drawn. */ gdImageStringUp(im, gdFontLarge, im->w / 2 - gdFontLarge->h / 2, im->h / 2 + (strlen(s) * gdFontLarge->w / 2), s, white); /* ... Do something with the image, such as saving it to a file... */ /* Destroy it */ gdImageDestroy(im);
In the event that all gdMaxColors colors (256) have already been allocated, gdImageColorAllocate will return -1 to indicate failure. (This is not uncommon when working with existing GIF files that already use 256 colors.) Note that gdImageColorAllocate does not check for existing colors that match your request; see gdImageColorExact and gdImageColorClosest for ways to locate existing colors that approximate the color desired in situations where a new color is not available.
... inside a function ... gdImagePtr im; int black; int red; im = gdImageCreate(100, 100); /* Background color (first allocated) */ black = gdImageColorAllocate(im, 0, 0, 0); /* Allocate the color red. */ red = gdImageColorAllocate(im, 255, 0, 0); /* Draw a dashed line from the upper left corner to the lower right corner. */ gdImageDashedLine(im, 0, 0, 99, 99, red); /* ... Do something with the image, such as saving it to a file... */ /* Destroy it */ gdImageDestroy(im);
If no colors have yet been allocated in the image, gdImageColorClosest returns -1.
This function is most useful as a backup method for choosing a drawing color when an image already contains gdMaxColors (256) colors and no more can be allocated. (This is not uncommon when working with existing GIF files that already use many colors.) See gdImageColorExact for a method of locating exact matches only.
... inside a function ... gdImagePtr im; FILE *in; int red; /* Let's suppose that photo.gif is a scanned photograph with many colors. */ in = fopen("photo.gif", "rb"); im = gdImageCreateFromGif(in); fclose(in); /* Try to allocate red directly */ red = gdImageColorAllocate(im, 255, 0, 0); /* If we fail to allocate red... */ if (red == (-1)) { /* Find the closest color instead. */ red = gdImageColorClosest(im, 255, 0, 0); } /* Draw a dashed line from the upper left corner to the lower right corner */ gdImageDashedLine(im, 0, 0, 99, 99, red); /* ... Do something with the image, such as saving it to a file... */ /* Destroy it */ gdImageDestroy(im);
... inside a function ... gdImagePtr im; int red; in = fopen("photo.gif", "rb"); im = gdImageCreateFromGif(in); fclose(in); /* The image may already contain red; if it does, we'll save a slot in the color table by using that color. */ /* Try to allocate red directly */ red = gdImageColorExact(im, 255, 0, 0); /* If red isn't already present... */ if (red == (-1)) { /* Second best: try to allocate it directly. */ red = gdImageColorAllocate(im, 255, 0, 0); /* Out of colors, so find the closest color instead. */ red = gdImageColorClosest(im, 255, 0, 0); } /* Draw a dashed line from the upper left corner to the lower right corner */ gdImageDashedLine(im, 0, 0, 99, 99, red); /* ... Do something with the image, such as saving it to a file... */ /* Destroy it */ gdImageDestroy(im);
... inside a function ... gdImagePtr im; int red, blue; in = fopen("photo.gif", "rb"); im = gdImageCreateFromGif(in); fclose(in); /* Look for red in the color table. */ red = gdImageColorExact(im, 255, 0, 0); /* If red is present... */ if (red != (-1)) { /* Deallocate it. */ gdImageColorDeallocate(im, red); /* Allocate blue, reusing slot in table. Existing red pixels will change color. */ blue = gdImageColorAllocate(im, 0, 0, 255); } /* ... Do something with the image, such as saving it to a file... */ /* Destroy it */ gdImageDestroy(im);
The color index used should be an index allocated by gdImageColorAllocate, whether explicitly invoked by your code or implicitly invoked by loading an image. In order to ensure that your image has a reasonable appearance when viewed by users who do not have transparent background capabilities, be sure to give reasonable RGB values to the color you allocate for use as a transparent color, even though it will be transparent on systems that support transparency.
... inside a function ... gdImagePtr im; int black; FILE *in, *out; in = fopen("photo.gif", "rb"); im = gdImageCreateFromGif(in); fclose(in); /* Look for black in the color table and make it transparent. */ black = gdImageColorExact(im, 0, 0, 0); /* If black is present... */ if (black != (-1)) { /* Make it transparent */ gdImageColorTransparent(im, black); } /* Save the newly-transparent image back to the file */ out = fopen("photo.gif", "wb"); gdImageGif(im, out); fclose(out); /* Destroy it */ gdImageDestroy(im);
The dst
argument is the destination image to which the
region will be copied. The src
argument is the source
image from which the region is copied. The dstX
and dstY
arguments specify the point in the destination
image to which the region will be copied. The srcX
and srcY
arguments specify the upper left corner
of the region in the source image. The w
and h
arguments specify the width and height
of the region.
When you copy a region from one location in an image to another location in the same image, gdImageCopy will perform as expected unless the regions overlap, in which case the result is unpredictable.
Important note on copying between images: since different images do not necessarily have the same color tables, pixels are not simply set to the same color index values to copy them. gdImageCopy will attempt to find an identical RGB value in the destination image for each pixel in the copied portion of the source image by invoking gdImageColorExact. If such a value is not found, gdImageCopy will attempt to allocate colors as needed using gdImageColorAllocate. If both of these methods fail, gdImageCopy will invoke gdImageColorClosest to find the color in the destination image which most closely approximates the color of the pixel being copied.
... Inside a function ... gdImagePtr im_in; gdImagePtr im_out; int x, y; FILE *in; FILE *out; /* Load a small gif to tile the larger one with */ in = fopen("small.gif", "rb"); im_in = gdImageCreateFromGif(in); fclose(in); /* Make the output image four times as large on both axes */ im_out = gdImageCreate(im_in->sx * 4, im_in->sy * 4); /* Now tile the larger image using the smaller one */ for (y = 0; (y < 4); y++) { for (x = 0; (x < 4); x++) { gdImageCopy(im_out, im_in, x * im_in->sx, y * im_in->sy, 0, 0, im_in->sx, im_in->sy); } } out = fopen("tiled.gif", "wb"); gdImageGif(im_out, out); fclose(out); gdImageDestroy(im_in); gdImageDestroy(im_out);
The dst
argument is the destination image to which the
region will be copied. The src
argument is the source
image from which the region is copied. The dstX
and dstY
arguments specify the point in the destination
image to which the region will be copied. The srcX
and srcY
arguments specify the upper left corner
of the region in the source image. The dstW
and dstH
arguments specify the width and height
of the destination region. The srcW
and srcH
arguments specify the width and height
of the source region and can differ from the destination size,
allowing a region to be scaled during the copying process.
When you copy a region from one location in an image to another location in the same image, gdImageCopy will perform as expected unless the regions overlap, in which case the result is unpredictable. If this presents a problem, create a scratch image in which to keep intermediate results.
Important note on copying between images: since images do not necessarily have the same color tables, pixels are not simply set to the same color index values to copy them. gdImageCopy will attempt to find an identical RGB value in the destination image for each pixel in the copied portion of the source image by invoking gdImageColorExact. If such a value is not found, gdImageCopy will attempt to allocate colors as needed using gdImageColorAllocate. If both of these methods fail, gdImageCopy will invoke gdImageColorClosest to find the color in the destination image which most closely approximates the color of the pixel being copied.
... Inside a function ... gdImagePtr im_in; gdImagePtr im_out; int x, y; FILE *in; FILE *out; /* Load a small gif to expand in the larger one */ in = fopen("small.gif", "rb"); im_in = gdImageCreateFromGif(in); fclose(in); /* Make the output image four times as large on both axes */ im_out = gdImageCreate(im_in->sx * 4, im_in->sy * 4); /* Now copy the smaller image, but four times larger */ gdImageCopyResized(im_out, im_in, 0, 0, 0, 0, im_out->sx, im_out->sy, im_in->sx, im_in->sy); out = fopen("large.gif", "wb"); gdImageGif(im_out, out); fclose(out); gdImageDestroy(im_in); gdImageDestroy(im_out);
A nonzero value for the interlace argument turns on interlace; a zero value turns it off. Note that interlace has no effect on other functions, and has no meaning unless you save the image in GIF format; the gd and xbm formats do not support interlace.
When a GIF is loaded with gdImageCreateFromGif , interlace will be set according to the setting in the GIF file.
Note that many GIF viewers and web browsers do not support interlace. However, the interlaced GIF should still display; it will simply appear all at once, just as other images do.
gdImagePtr im; FILE *out; /* ... Create or load the image... */ /* Now turn on interlace */ gdImageInterlace(im, 1); /* And open an output file */ out = fopen("test.gif", "wb"); /* And save the image */ gdImageGif(im, out); fclose(out); gdImageDestroy(im);
gdMaxColors
(CONSTANT)
The program "giftogd.c" is provided as a simple way of converting
.gif files to .gd format. I emphasize again that you will not
need to use this format unless you have a need for high-speed loading
of a few frequently-used images in your program.
Please tell us you're using gd!
When you contact us and let us know you are using gd,
you help us justify the time spent in maintaining and improving
it. So please let us know. If the results are publicly
visible on the web, a URL is a wonderful thing to receive, but
if it's not a publicly visible project, a simple note is just
as welcome.
Using gd with TCL
If you prefer TCL to C, you can use gd from your tcl program
thanks to the
TCL gd extension by Spencer W. Thomas, available at the link
above or by anonymous FTP to guraldi.hgp.med.umich.edu
in the directory pub/gdtcl.shar.
If you have problems
If you have any difficulties with gd, feel free to contact
the author,
Thomas Boutell. Be sure to read this manual
carefully first.